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The graphics and soundtrack are both outstanding.
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Also, another cool feature is that pressing the A button allows you to manually change your speed, which I prefer, as it can be tough to identify that movement sweet spot in some shooters. It's subtle, but a nice change from R-Type's hold and release. I like this, as it allows you to hold down for rapid fire while really positioning yourself and focusing entirely on movement while not pressing buttons. The most unique piece comes in the form of a charge attack, which you perform not by holding the fire button, but rather by laying off of it as if you're playing Legendary Axe or Secret of Mana. POW icons power you up, and maxing out will transform you into the Bari-Arm, which allows you to absorb an extra hit while looking kinda like the mighty Getter 1. You change weapons by picking up colored orbs, and you can't change on the fly, so it's important to pick up only what you want. Personally, I just stick with the vulcan and never look back, but the variety allows for different play styles.
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You have the Thunder Cracker, which is basically your vulcan, a laser, homing missiles, and tough to use satellite bombs, which kinda suck unless you really freaking practice with them. The first thing to check out in any shooter is powerups, and Android Assault features a handful of situationally useful weapons. It may not be a gameplay revolution, but it hits in all the right places, yet has much less notoriety than, say, Keio Flying Squadron, Lords of Thunder, or Robo Aleste. In it, you control a ship that can transform into the mighty super robot, the Bari-Arm, and you must blow the shit out of everything coming your way. Android Assault: The Revenge of Bari-Arm for Sega CD is a horizontally scrolling shooter in the vein of Gate of Thunder or Thunderforce IV.
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